tag:blogger.com,1999:blog-37085152.post7661362917988285846..comments2024-03-18T21:10:35.152-04:00Comments on Dreams, Dragons And A Comic Book Heart: Narrating Combat in Five by FiveJeff W. Moorehttp://www.blogger.com/profile/08172275785507310262noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-37085152.post-34561322556648259112013-08-04T01:26:08.051-04:002013-08-04T01:26:08.051-04:00Thanks for expanding on Step 5.As well as an escal...Thanks for expanding on Step 5.<br>As well as an escalation juncture, I see it as a viable `interrupt' to continuing combat. The second combat in my Drakkeil campaign was a scuffle with some local toughs. After a couple of rounds I used step 5 as an interrupt to de-escalate the combat. This was great because combat only has two outcomes; victory or defeat if there is no alternative to the `wash and repeat' flow.matterhornhttps://www.blogger.com/profile/12199389055760283369noreply@blogger.comtag:blogger.com,1999:blog-37085152.post-39102771287942638762013-08-03T19:52:17.044-04:002013-08-03T19:52:17.044-04:00Back on TopicPrompting the players to the banter l...Back on Topic<br><br>Prompting the players to the banter level needed for a strong narrative has been a real trial. It is the reason my Risus groups have sputtered to halts. Doubly so in PBP games. I wish I knew a shortcut, mostly it's time and effort. Or we switch to SKETCH for roll-playing.Unknownhttps://www.blogger.com/profile/15111705697761853238noreply@blogger.comtag:blogger.com,1999:blog-37085152.post-22224051246130524152013-08-02T13:18:32.257-04:002013-08-02T13:18:32.257-04:00Wait a second. Did I read that correctly... "...Wait a second. Did I read that correctly... "upcoming Five By Five Fantasy Supplement?" If you mentioned that before, then I missed it. I can't wait to see that, Jeff! :-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-37085152.post-48739804537175660002013-08-01T16:30:20.720-04:002013-08-01T16:30:20.720-04:00I tend towards a bit more "mechanical" p...I tend towards a bit more "mechanical" play myself. It's because of my old-school roots, and I think it shows in my game design for the most part. I wrote the above as much as a reminder for myself as anything. I think Five by Five can be both "mechanical" and "narrative" ... The idea being that each round zips along with a more or less old school ease and grace, but then the GM takes a moment to sprinkle on the flavor. I think you need this momentary "pause" to allow the combat situation to be imagined. Otherwise (at least in my experience) Five by Five combat runs almost too quickly.Jeff Moorehttps://www.blogger.com/profile/08172275785507310262noreply@blogger.comtag:blogger.com,1999:blog-37085152.post-75784333214632584932013-08-01T14:22:28.506-04:002013-08-01T14:22:28.506-04:00Thanks for the clarification. In our first playtes...Thanks for the clarification. In our first playtest we heavily leaned on the mechanical side of combat, maybe because we were not familiar with the rules. However, it's not my preferred playstyle. I hope it will get better with time and your advice.Sophiahttp://spacebeyondreality.denoreply@blogger.com