After working with Five By Five for a few years, I wrote a superhero version. At first, I called this version: Super Five. As the game evolved it became: Hero DxD. I didn't play Hero DxD beyond the initial play test sessions. Like later iterations of Five By Five, Hero DxD deviated too far from Five By Five's original simplicity. The earlier, Super Five was much better.
Now that I have gone back to a more original version of Five By Five, I decided to revisit the superhero version. A Super Five version of a Five By Five game session remains a cherished memory. I know the system can work well for super-heroic role play.
The new version of superhero Five By Five is now available on my ITCH.IO page and is called: High Five. High Five retains the simplicity of the original Five By Five but uses the same trait assignments that I originally designed for "Super Five."
Thanks to a recent review that I watched on YouTube for Darrington Press' new RPG: Daggerheart, I have added a new good vs evil mechanic that will provide some much needed nuance to Five By Five's systems and bring it more in line with modern RPGs. I believe that it does this without sacrificing the game's simplicity or accessibility.
This new zine format RPG uses the wonderful Darrel Miller artwork that I originally commissioned for Hero DxD, and I think that it looks terrific!