Monday, May 30, 2016

Krosmaster Quest - Huge Disappointment

About a month ago I finally received my pre-ordered copy of Krosmaster Quest. With great excitement I set about punching out the cardboard pieces and assembling components. About 7 hours later I had all the little decorative bits of landscape and other sundries together and ready to go. I put the game on the shelf (now in 2 boxes, because it wouldn't all go back into the original) with plans to take it out and play as soon as I was able.

Well, I pulled out the game today in the hopes that my nephew Dominic and I might be able to give the game a test run. Dominic is here visiting his grandma (my sister) over memorial day weekend and it seemed like a bit of questing was in order.

After almost an hour of trying to get my bearings on the basic game (and failing) I decided to go ahead and walk with Dominic through the tutorials. These can sometimes be useful, but often aren't a lot of fun. These tutorials were neither.

Krosmaster Quest is boring. The dice mechanics are awful. The rule book is a slog of nonsensical garbage. The iconography is indecipherable. This game has so far been the greatest disappointment that I have had since entering the board gaming hobby.

We "played" (struggled through) two painful tutorial missions and I lost Dominic completely. It was fine. I was done. We were no closer to understanding how the flow of the game is actually supposed to work. I now understood exactly three of the icons on the player cards, and only two icons on the dice were actually explained even though dice are chiefly (and poorly) used for the basic combat that these tutorials were meant to explain.

I'm a gamer. I play games. Heck, I write games. I couldn't work with this mess. It was terrible. (Okay, done ranting.) But ... look at the picture ... doesn't the game look cool? (It's not.)



Friday, May 27, 2016

20+ Years of RPG's (Cover Gallery)

This is an updated cover gallery to celebrate the release of Hero DxD!

Perhaps the most exciting aspect of this update for me is the inclusion of "Free Space." I found this hard copy predecessor to Xerospace in a stack of old papers. This has never existed online before. The original was produced on an old Tandy 286 PC in Word Perfect 2.0 (I believe.) I recreated the hard copy here as closely to the original as I could. I hope you enjoy this blast from the past as much as I do!

I have also updated the PDF of Five by Five with some added material that had previously only been available in the printed version. And, I have included as many of my old RPG projects as I could find in the interest of making this latest gallery as complete as possible. It's interesting for me to look at the different things I have worked on some good, and some not so good and to see them all together here.

Every game here is in my drop box and can be downloaded for free by clicking on the images in the gallery below.


It's just too cool that someone translated my game into French!


I hope you enjoy perusing this cover gallery as much as I enjoyed putting it together. It seems like quite the collection when thrown all together like this. I hope my next 20 years are just as lucrative.



Free RPG of the Week!!

Hero DxD is DriveThru RPG's featured free RPG of the week!


- Jeff

Friday, May 20, 2016

New Free RPG: Hero DxD

I have been sitting on this one for too long. It's time I got this one out to the community and start working on other things. Hope you like it.
Click on the cover image above to download the game in PDF format.

Hero DxD is a new superhero themed RPG written by Jeff Moore and illustrated by Darrel Miller. DxD uses an updated version of the Five By Five game mechanics. It introduces a new system for variable task difficulty and adds character Ability Scores that are custom made for superhero role-play.


Jeff Moore

(I realized shortly after posting this that I had uploaded the wrong version to dropbox. It's corrected now. You should have version 1.2 with a 2016 copyright.)