Sunday, February 19, 2023

ROYALTIES (Part 4)


Spell Books

While Spell Books are part of the Main Hand tables along with weapons, they are not equipped like weapons or other royalties. Spell Books are consumed on use and become a permanent part of your character's arsenal. They do not however increase your character's Repute $ value as other equipped items do. When you consume a spell book for a spell that you already know, you increase that spell's level by one.

Spell Power ★

Spell Power  is used to pay for the casting of spells. For every unique spell that you have learned you increase your Spell Power  total by one. Increasing a spell's level makes that spell more powerful, but does not increase your Spell Power  total. 

For example: If you know the spells: Firebolt Level 2 and Teleport Level 1, you will have a Spell Power  total of 2. One Spell Power  for each of the two distinct spells: Firebolt and Teleport. 

Spell Power  is represented by adding face down cards to your tableau. This means that cards that have been turned face down as a result of taking damage can be used to cast spells as well. To use a face down card, you "exhaust" the card by rotating it sideways to show that it has been used.

[MH-H] Spell Books (elemental)

Perform a Royalties $ Action and consult the table below:

$ Effort Base Item       Keywords
  2-6    Fire Bolt          FS
  7-11   Ice Bolt           IS
 12-16   Teleport     
 17-21   Lightning Bolt     LS
 22-27   Fire Ball          FS
 28-33   Ice Storm          IS
 34-39   Mirror Image
    40+  Chain Lightning    LS

Keywords

Fire Damage - Spell (FS) - Double the value of the highest card flipped when inflicting damage to monsters that are vulnerable to fire.

Ice Damage - Spell (IS) - Double the value of the highest card flipped when inflicting damage to monsters that are vulnerable to ice.

Lightning Damage - Spell (LS) - Double the value of the highest card flipped when inflicting damage to monsters that are vulnerable to lightning.



Fire Bolt

Cast this spell in place of a Hitting ♥ or Shooting ♠ action. This spell can target any one monster in either the threat or the shadow areas. Flip cards from the top of the deck and reduce the monster's might by the total value of the cards flipped. You must exhaust one face down card for each card flipped. You cannot flip more cards than the spell level of Fire Bolt. Place a fire token on the monster card.


Ice Bolt

Cast this spell in place of a Hitting ♥ or Shooting ♠ action. This spell can target any one monster in either the threat or the shadow areas. Flip cards from the top of the deck and reduce the monster's might by the total value of the cards flipped. You must exhaust one face down card for each card flipped. You cannot flip more cards than the spell level of Ice Bolt. Place an ice token on the monster card.


Teleport

Cast this spell in place of a Crossing ♣ action. Move target monsters from the threat area to the shadow area or from the shadow area to the threat area. You must exhaust one face down card for each monster that you target. You cannot target more monsters than the spell level of Teleport.


Lightning Bolt

Cast this spell in place of a Hitting ♥ or Shooting ♠ action. This spell can target any one monster in either the threat or the shadow areas. Flip cards from the top of the deck and reduce the monster's might by the total value of the cards flipped. You must exhaust one face down card for each card flipped. You cannot flip more cards than the spell level of Lightning Bolt. Place a lightning token on the monster card.


Fire Ball

Cast this spell in place of a Hitting ♥ or Shooting ♠ action. This spell can target all monsters in either the threat or the shadow areas. Flip cards from the top of the deck and reduce those monsters' might by the total value of the cards flipped. You must exhaust one more face down card than the total number of cards flipped. You cannot flip more cards than the spell level of Fire Ball. Place a fire token on all monsters damaged by the spell.


Ice Storm

Cast this spell in place of a Hitting ♥ or Shooting ♠ action. This spell can target all monsters in either the threat or the shadow areas. Flip cards from the top of the deck and reduce those monsters' might by the total value of the cards flipped. You must exhaust one more face down card than the total number of cards flipped. You cannot flip more cards than the spell level of Ice Storm. Place an ice token on all monsters damaged by the spell.


Mirror Image

Cast this spell in place of a Crossing ♣ action. You create a number of Image tokens equal to the amount of face down cards you exhaust to cast the spell. Each time that you would take damage, discard an Image token instead. You can never have more Image tokens than the spell level of Mirror Image.


Chain Lightning

Cast this spell in place of a Hitting ♥ or Shooting ♠ action. This spell can target all monsters in either the threat or the shadow areas. Flip cards from the top of the deck and reduce those monsters' might by the total value of the cards flipped. You must exhaust one more face down card than the total number of cards flipped. You cannot flip more cards than the spell level of Chain Lightning. Place a lightning token on all monsters damaged by the spell.


Elemental Spell Tokens

Fire Tokens - During the Monster Movement phase, move the monster normally then reduce the monster's might by the value of the movement card (double this if the monster is vulnerable to fire.) Discard the fire token.

Ice Tokens - During the Monster Movement phase, a monster with an ice token does not move. Instead, discard the ice token.

Lightning Token - During the Monster Movement phase, do not move the monster. Instead, reduce the monster's might by the value of the movement card (double this if the monster is vulnerable to lightning,) and discard the lightning token.



Stay tuned!


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