Monday, December 11, 2023

Game Design Part 8 - Guiding And Opposing Stars

My previous (and rather involved) post began with an assumption. I assumed that zodiac associations would wrap around in a big 12 section circle like a clock. The truth is that instead of one big circle, zodiac associations form two smaller circles containing 6 signs each.


How do I combine these two distinct and opposing zodiac association wheels into a singular entity? How about a multi-class character design?

Step One: Choose the Zodiac Sign that most exemplifies the sort of character that you would like to role-play from any of the twelve. This sign is known as your: Guiding Sign. Record your Guiding Sign in position 7 on your Guiding Options Bar.

Guiding Options Bar

2

4

6

7

8

10

12




Cancer





Step Two: The wheel containing your Guiding Sign is your Guiding Wheel. Using your Guiding Wheel fill in the positions on each side of your Guiding Sign and add them to your Guiding Options Bar. (The signs in positions 2 and 12 on the Guiding Options Bar will be the same.)

Guiding Options Bar

2

4

6

7

8

10

12

Capricorn

Scorpio

Virgo

Cancer

Taurus

Pisces

Capricorn


Step Three: Choose one of the Zodiac Signs from the association wheel that does not contain your Guiding Sign. This is your Opposing Wheel. (I chose Libra.) Record this sign in position 7 on the Opposing Options Bar.

Opposing Options Bar

3

5

7

9

11



Libra




Step Four: Using the Opposing Wheel fill in the positions on each side of your Opposing Sign. (Note: one sign will not get used.)

Opposing Options Bar

3

5

7

9

11

Aquarius

Leo

Libra

Sagittarius

Gemini


Now we are getting somewhere! Two option bars where option 7 overlaps granting both guiding and opposing options.

Feel free to join my Facebook Group to discuss this post and anything related to RPG's and geekdom! Stay tuned!!



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