Sunday, January 22, 2023

Collecting Royalties


(Read CTE's previous entry by clicking here.)

You take a moment to catch your breath and recover from your battle with the skeletons. After a moment you survey the area and smile. It seems the skeletons might have left something of value behind.

What Are Royalties?

In a dungeon crawl adventure game like this, players fight monsters in order to gain treasure. Treasure is referred to in CTE as "Royalties." This is because the Royals - all those cards without numbers (A, K, Q & J) - are considered trump when taking the Royalty action.

In order to generate Royalties, gather up all cards and shuffle them together, then lay out a new tableau of 3 cards. Cards are "played" from your tableau to generate results on random Royalties tables. 

As with all other actions, the Royalties action can be boosted by items that you have equipped. The symbol that represents Royalties is $ - the riches sign. Hint: riches, royals and royalties all begin with the letter R.

The first table you must consult is the "Type of Royalty $" table, the riches sign shown next to the name reminds you that the royals trump suit and riches item bonuses do apply when consulting this table. This table is going to point you to other tables in order to generate a final royalty item result.

Riches $ Bonus

Your base riches bonus is equal to the number of items that you have equipped. Right now, you have your club and your quilted armor. So, you have $2 (two riches.) Since you can potentially equip up to 10 items, you can increase your bonus to $10 if you are able to equip an item to each of the 10 branches. In addition magical items will sometimes include $ bonuses that will add to this total.

Royalty $ Action

To perform a royalty action, play a card from your tableau and add any $ bonuses to the effort. ($ royals: A, K, Q & J are trump.)

Table 1 - Type of Royalty $

(Perform a Royalty $ Action and consult the table below.)

$ Effort Total Royalty Won

Under 15 Base Item Only

15-22 Base Item & Prefix

23-30 Base Item & Suffix

Over 30 Base Item & Prefix and Suffix

Creating a Base Item

To create a base item, first you need to determine the item's branch. To do this, you must perform an ABSOLUTE action.

Absolute Actions

Creating a new item begins with determining the item's branch. This requires a special kind of action called an ABSOLUTE action. When you perform an absolute action, you play a card not for effort, but for the card itself.

When taking an absolute action you choose a card from your tableau and play it. You don't add any modifier to the card, and there is no trump. Instead the card is referenced for its unique identity. This means that every absolute action will result in 1 out of 52 possible outcomes.

The Base Item Branch Table below calls for an Absolute Action to resolve. Absolute Actions are identified by the @ at symbol. Hint: at and absolute both start with the letter A.

Table 2 - Base Item Branch @

(Perform an Absolute @ Action and consult the table below.)

2♣ [HD] 2♦ [OH] 2♥ [TS] 2♠ [FT]

3♣ [HD] 3♦ [OH] 3♥ [TS] 3♠ [FT]

4♣ [HD] 4♦ [OH] 4♥ [WT] 4♠ [FT]

5♣ [HD] 5♦ [OH] 5♥ [WT] 5♠ [FT]

6♣ [HD] 6♦ [RF] 6♥ [WT] 6♠ [NK]

7♣ [MH] 7♦ [RF] 7♥ [WT] 7♠ [NK]

8♣ [MH] 8♦ [RF] 8♥ [WT] 8♠ [NK]

9♣ [MH] 9♦ [RF] 9♥ [HA] 9♠ [NK]

10♣ [MH] 10♦ [TS] 10♥ [HA] 10♠ [BK]

J♣ [MH] J♦ [TS] J♥ [HA] J♠ [BK]

Q♣ [MH] Q♦ [TS] Q♥ [HA] Q♠ [BK]

K♣ [MH] K♦ [TS] K♥ [HA] K♠ [BK]

A♣ [OH] A♦ [TS] A♥ [FT] A♠ [BK]

The two letter code identifies a branch where an item can be equipped. These branches are: [HD] head, [MH] main hand, [OH] off hand, [RF] ring finger, [TS] torso, [WT] waist, [HA] hands, [FT] feet, [NK] neck, and [BK] back.

Each of the ten branches has its own table listing items that can be equipped at that branch and the amount of effort you must achieve with a royalty action to acquire the item.

Stay tuned!

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