(Look here for the previous chapter.)
CTE - CHAPTER TWO
Dressing For The Occasion
You emerge from the cellar, triumphant. You hold out the club that the innkeeper loaned you, intent on returning it. The innkeeper retches at the sight of goo dripping from the business end of the weapon and insists that you keep the club, "as a gift." He then reaches under the bar and pulls out an old wooden crate containing a suit of worn armor.
"On occasion a traveling adventurer will barter for room and board." The innkeeper explains. "I've collected some of their equipment over the years. None of it too valuable, but seeing as how you are intent on the adventuring life yourself, I thought you might like to have this. It's been cleaned and mended, and it looks like it should fit."
Wow! Look at that!
It's time to learn what the other three suits do. Just as Hearts ♥ is the suit for both Hack and Harm, each of the other suits encompass multiple actions.
Spades
Spades ♠ is the trump suit for the Scout and Shoot actions.
♠ Scout
Monsters aren't the only dangers you'll encounter on your adventures. Deadly traps and pitfalls wait in your path. Scout gives you the ability to detect and avoid or disable these threats.
♠ Shoot
Like hack, shoot is the action of attacking a monster. Where hack is about attacking a monster with a melee weapon, shoot is about attacking a monster with a ranged weapon.
The quilted armor lists +1♠ which gives you a +1 to effort for each of the above actions.
Hint: Scout, Shoot and Spades all begin with S.
Diamonds
Diamonds ♦ is the trump suit for the Defend and Detox actions.
♦ Defend
When a monster attacks, defend is the action that you will use to try to avoid taking damage.
♦ Detox
Some monsters may inflict you with an ongoing negative effect. Collectively, these effects are called "toxins." To shake off these effects you must perform the Detox action.
The quilted armor lists +2♦ which gives you a +2 to effort for each of the above actions.
Hint: Defend, Detox and Diamonds all begin with D.
Clubs
Clubs ♣ is the trump suit for the Charm and Counter actions.
♣ Charm
Sometimes the solution to a problem isn't found at the end of a blade. Charm is the action you will use to persuade, convince, befriend or seduce another character during your adventures.
♣ Counter
In combat tactical positioning requires careful use of your surroundings and the anticipation of the movements of your enemies. The Counter action is how you do this.
The quilted armor lists +1♣ which gives you a +1 to effort for each of the above actions.
Hint: Charm, Counter and Clubs all begin with C.
Quilted Armor is a treasure that covers your torso [TS]. You can only wear / equip one [TS] treasure at a time.
The innkeeper has a keen eye. The armor fits well. Between the quilted armor and the massive club, you are beginning to feel like a proper adventurer.
Just outside of town, about a half mile south of the old mill road, lies a cursed cemetery. The cemetery's name is long forgotten, and it is dangerous to go there. No one dares, because the dead walk among the gravestones even in the light of day.
You smile to yourself. The cursed cemetery seems like the perfect place to test your mettle as a new adventurer.
No comments:
Post a Comment